Account Management
All games:
Games to 13
Round Length: 100 min
Halftime Cap: 40 min
Soft Cap (+1): 70 min
Hard Cap: 80 min
1 Timeout per Half + 1 Floater
Halftime is at least 5 min, at most 10 min
Timeouts are allowed in soft/hard cap
 
The 2nd/3rd place game doesn't have to be played if NEITHER of the teams wishes to play the game, see allowable forfeits case 1 in format manual. If one of the teams wishes to play it then it must be played. If the game is not played then the loser from the "1st place" game takes 2nd and the winner of "2nd place round 1" takes 3rd.
 
Bids 5 and 6 will be determined with table 9.3. Teams carry their results against the teams in their pool into the second day, and will only play teams from the other pool. Standard USAU tiebreaker rules will be used as needed: H2H, point diff of just tied teams, point diff of common opponents, etc.
 
Overtime rule and win by 2 no longer exist. First team to 13 or 15 wins unless changed by soft or hard caps
 
 
Soft Cap:
Finish the current point, then add one to the higher score and play to that but do not exceed the original game score(13 or 15). Waiting on the line is part of the current point. Timeouts are allowed in soft cap provided you have remaining timeouts from regulation.
 
 
Hard Cap:
Finish the current point. If tied, play one more point. If not tied, team with more points wins. Timeouts are allowed in hard cap provided you have remaining timeouts from regulation.
 
 
Halftime Cap:
Halftime cap works just like soft cap. At the halftime cap horn, play continues until the current scoring attempt is completed. If, after the current scoring attempt is completed, the halftime target has not yet been reached(7 in a game to 13 or 8 in a game to 15) by one team, one is added to the higher score and the resulting number is the new halftime target. Make sure after taking halftime your teams properly switch endzones as from the start of the game.