Account Management
All Games: Games to 15 Round Length: 120 min Halftime Cap: 50 min Soft Cap (+1): 90 min Hard Cap: 105 min 2 Timeouts Per Half Halftime is at least 5 min, at most 10 min Timeouts are allowed in soft/hard cap Overtime rule and win by 2 no longer exist. First team to 15 wins unless changed by soft or hard caps Soft Cap: Finish the current point, then add one to the higher score and play to that but do not exceed the original game score (15). Waiting on the line is part of the current point. Timeouts are allowed in soft cap provided you have remaining timeouts from regulation. Hard Cap: Finish the current point. If tied, play one more point. If not tied, the team with more points wins. Timeouts are allowed in hard cap provided you have remaining timeouts from regulation. Halftime Cap: Halftime cap works just like soft cap. At the halftime cap horn, play continues until the current scoring attempt is completed. If, after the current scoring attempt is completed, the halftime target has not yet been reached (8 in a game to 15) by one team, one is added to the higher score and the resulting number is the new halftime target. Make sure after taking halftime your teams properly switch endzones as from the start of the game. Mixed Gender Ratio: At the start of each game after the first disc flip, an additional disc flip happens with the winner selecting which end zone is the “genzone.” At the start of each point, the team that is at the genzone must choose the personnel ratio. This process applies for the entire game (the “Genzone Decides Rule”).