Account Management
All games to 15.  Two timeouts per half.  Caps do not affect timeouts.
 
Halftime Cap at 50 minutes --> Finish the point.  If neither team is at 8 points, add 1 to the highest score and that is the new half-time total score.
Soft Cap at 90 minutes --> Finish the point.  If neither team is at 15 points, add 1 to the highest score and that is the new game total score.
Hard Cap at 105 minutes --> Finish the point.  If the game is not tied, it's over.  If the game is tied, play one more point.
 
Round lengths are 120 minutes.
 
Format 16.3.2 Details
On the third round of the first day, the following crossovers should be played: 
*Use tiebreaker rules for determining seeding for teams that are 1-1 after round 2
A1-C1
B1-D1
D2-B3
C2-A3
B2-D3
A2-C3
 
The 1v1 crossovers are not elimination games, but the 2v3 crossovers are.
 
The top eight teams are then re-seeded in the following order:
1. Winner of A1vC1
2. Winner of B1vD1
3. Loser of A1vC1
4. Loser of B1vD1 
5. Winner of C2vA3 IF A1 won the A1vC1 game, otherwise winner of A2vC3
6. Winner of D2vB3 IF B1 won the B1vD1 game, otherwise winner of B2vD3.
7. Winner of A2vC3 IF A1 won the A1vC1 game, otherwise winner of C2vA3.
8. Winner of B2vD3 IF B1 won the B1vD1 game, otherwise winner of D2vB3.
 
Starting in the fourth round on Day 1, these eight teams play Bracket 16.3.2, re-seeded eight-teamelimination. Note that the loser of finals automatically finishes second. 
 
Pool Bracket Tie Breaker Rules
1. Head to Head
2. Point Differential with common opponent
3. Points scored against common opponent
4. Disc Flip
 
Genzone Decides Rule
 
At the start of each game after the first disc flip, an additional disc flip happens with the winner selecting which end zone is the "genzone." At the start of each point, the team that is at the genzone must choose the gender ratio. This process applies for the entire game.