Home>Event Competition Rules
Round Robin Play:
Games to 15
Round Length: 120 min
Halftime Cap: 45 min
Soft Cap (+1): 90 min
Hard Cap: 105 min
2 Timeouts per half
Halftime is at least 5 min, at most 10 min. Recommended 7 min.
Timeouts are allowed in soft/hard cap
The first round Sunday will be the final pool play round with reseeded semis and final/3rd place game to follow.
After round robin, the sectional champion will be determined by record and USAU tiebreaker rules (point differential in relative games, etc.)
Overtime rule and win by 2 no longer exists. First team to 15 wins unless changed by soft or hard caps.
Soft cap:
Finish the current point, then add one to the higher score and play to that but do not exceed the original game score (15). Waiting on the line is part of the current point. Timeouts are allowed in soft cap provided you have remaining timeouts from regulation.
Hard cap:
Finish the current point. If tied, play one more point. If not tied, the team with more points wins. Timeouts are allowed in hard cap provided you have remaining timeouts from regulation.
Halftime Cap:
Halftime cap works just like soft cap. At the halftime cap horn, play continues until the current scoring attempt is completed. If, after the current scoring attempt is completed, the halftime target has not yet been reached(7 in a game to 13 or 8 in a game to 15) by one team, one is added to the higher score and the resulting number is the new halftime target. Make sure after taking halftime your teams properly switch endzones as from the start of the game.
Hydration/Heat Index Timeout:
One official hydration break per half.
a) First-half break occurs when first team reaches 4 points.
b) Second-half break occurs when first team reaches 12 points in a game to 15, or when soft cap is applied, whichever comes first.
c) Break extends the time between points by 3 minutes before the next pull (i.e. total of 4 minutes 30 seconds).