Account Management
 Pool A (Pool of 4):
Games to 15
Round Length: 120 min
Halftime Cap: 45 min
Soft Cap (+1): 90 min
Hard Cap: 105 min
2 Timeouts per half
Halftime is 7 minutes.
Timeouts are allowed in soft/hard cap
 
Pool B (Pool of 5):
Games to 13
Round Length: 105 min
Halftime Cap: 40 min
Soft Cap (+1): 75 min
Hard Cap: 90 min
2 Timeouts per half
Halftime is 7 minutes.
Timeouts are allowed in soft/hard cap
 
Bracket Play:
Games to 15
Round Length: 120 min
Halftime Cap: 45 min
Soft Cap (+1): 90 min
Hard Cap: 105 min
2 Timeouts per half
Halftime is 7 minutes.
Timeouts are allowed in soft/hard cap
 
Overtime rule and win by 2 no longer exist. First team to 13 or 15 wins unless changed by soft or hard caps.
 
Soft cap:
Finish the current point, then add one to the higher score and play to that but do not exceed the original game score(13 or 15). Waiting on the line is part of the current point. Timeouts are allowed in soft cap provided you have remaining timeouts from regulation.
 
Hard cap:
Finish the current point. If tied, play one more point. If not tied, the team with more points wins. Timeouts are allowed in hard cap provided you have remaining timeouts from regulation.
 
Halftime Cap:
Halftime cap works just like soft cap. At the halftime cap horn, play continues until the current scoring attempt is completed. If, after the current scoring attempt is completed, the halftime target has not yet been reached(7 in a game to 13 or 8 in a game to 15) by one team, one is added to the higher score and the resulting number is the new halftime target. Make sure after taking halftime your teams properly switch endzones as from the start of the game.
 
Hydration/Heat Index Timeout:
Hydration break is in effect if the Wet Bulb Globe Temperature is greater than 82.0
One official hydration break per half.
a) First-half break occurs when first team reaches 4 points.
b) Second-half break occurs when first team reaches
10 points in a game to 13,
12 points in a game to 15,
or when soft cap is applied, whichever of these comes first.
c) Break extends the time between points by 3 minutes before the next pull (i.e. total of 4 minutes 30 seconds).