Account Management
TIME OUTS: 2 time outs per half. Teams keep time outs in soft cap. No time outs once the hard cap horn has blown. --NOTE: A time out is 70 seconds in length + 20 seconds for the defense to set. 90 seconds should elapse from a time out called until the disc is checked back in. No more, no less. Please do not abuse this.
 
GAME LENGTH: All games are to 13, win by 2, with a point cap at 15. SOFT CAP (80 minutes after the start of the round): After the horn blows, finish the point being played. Add two to the highest point total. This is the new game total. The soft cap total shall not exceed the game total. Soft cap also shall not exceed the original game total for the round. TEAMS KEEP TIME OUTS THROUGH SOFT CAP. If teams are in overtime when soft cap goes into effect, the game ends when one team reaches the point cap or goes ahead by two points, whichever comes first.
 
OVERTIME: Overtime is defined when two teams are tied at one less than the game total (tied 12-12 in a game to 13). Win by two is still in effect until the point cap is reached. In overtime, each team has exactly one time out, regardless of how many used or unused timeouts were still available.
 
HARD CAP (90 minutes from the start of the round): After the horn blows, finish the point being played. If one team is up by a goal, the game ends and that team is the winner. If teams are tied, play one additional point. Whichever team scores that point is the winner. Once the hard cap horn blows, teams still keep whatever timeouts they have left until a point is scored, as hard cap does not go into effect until a score. If one additional point needs to be played due to a tie, neither team is allowed to use any remaining time outs